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    You are at:Home»Gaming»How IS Scholars Can Use Esports to Enhance Their Research
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    How IS Scholars Can Use Esports to Enhance Their Research

    monsterBy monsterJuly 29, 2022No Comments3 Mins Read
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    esport

    Esports are video games played in a highly organized environment. They are popular and widely televised, and they have become a worldwide phenomenon. In this article, we explore what makes esports unique, and how IS scholars can use it to enhance their research efforts. Listed below are some of the major elements of an esport. You can also learn about its distribution and game access. We also examine the role of game publishers and developers.

    esports are video games played in a highly organized competitive environment

    Esports are highly competitive games that are played online, requiring players to have excellent response time and quick decision-making skills. Skilled players have acquired their expertise over a long period of practice and learning. Teamwork is also crucial in esports, which may be enhanced by commercializing such competitions. Riot Games, the developer of League of Legends, runs several series, including the League of Legends Championship Series.

    They are televised

    While there is still a sense of stigma attached to professional gaming, esports are now televised on television. The World Series of Video Games aired the finals of the League of Legends World Championship last year, drawing 100 million viewers, more than the Super Bowl. Major companies such as Coca-Cola, McDonald’s, and Toyota have signed deals to air esports competitions. Television coverage is proving to be a lucrative source of sponsorship and advertising for esports players. Esports are estimated to generate more than $1 billion in revenue annually, and their presence on television will undoubtedly help their brands reach more people.

    They are a global phenomenon

    Competitive video gaming is an emerging global phenomenon, with billions of dollars in prize money and millions of fans. Newzoo, a market research firm, reports that 380 million people will watch eSports events this year. These fans include 165 million “eSports enthusiasts,” or those who regularly watch games. Esports fans are predominantly from North America, China, and South Korea. But, it’s worth noting that amateur players can make huge money and receive massive brand endorsements.

    They are a research opportunity for IS scholars

    While many studies have been conducted, little is known about the impact of esports on broader society at large. The majority of esports research is descriptive or exploratory in nature, and many studies focus on particular regions or games. The plethora of esports data makes it difficult for IS scholars to determine if the esports ecosystem is representative of its overall population.

    They are a form of entertainment

    There are many reasons to watch esports. The first is that it is a form of entertainment. It brings people together in a way that traditional sports and entertainment cannot. Unlike in traditional sports, esports are not restricted by language or location. Streaming is available anywhere in the world. Additionally, viewers aren’t forced to sit through generic commercials. They can choose to watch their favorite teams’ matches, or they can just watch the competitions.

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